Roblox Corporation RBLX
Revenue Intelligence Report • 24 quarters of SEC filing data • Updated 2026-03-15
Revenue is forecast to reach about $6.6 billion for the year, a 34.2% year-over-year gain that signals strong top-line momentum. The latest quarter delivered $1.415 billion in revenue, and the holdout forecast of $1.4 billion matched within 2.9% error (MAPE 2.7%), indicating solid predictive accuracy. Under the linear model, SG&A spending shows a very favorable long-run ROI, adding about $7.39 in long-run revenue per $1 spent, while R&D spending has a negative long-run impact of about $0.99 per $1 spent. The outlook remains positive if SG&A investments continue to translate into growth, though the negative implied ROI on R&D suggests a need to reallocate or realign R&D spend with monetization drivers to sustain the trajectory.
Investment Thesis
Our ARDL model tracks Roblox Corporation's revenue with exceptional precision (2.7% MAPE), indicating highly predictable cash flows. Each $1 of SG&A spending generates $7.39 in revenue, reflecting strong commercial efficiency.
Revenue Forecast
Quarterly Detail
| Quarter | Model Forecast | Actual | 95% Range | YoY Growth | Status |
|---|---|---|---|---|---|
| Q4 2025 | $1.4B | $1.4B | $1.3B – $1.4B | +39.0% | ✓ In range |
| Q2 2026 | $1.5B | $1.4B – $1.6B | +43.4% | ||
| Q3 2026 | $1.6B | $1.5B – $1.7B | +51.2% | ||
| Q4 2026 | $1.7B | $1.6B – $1.8B | +25.0% | ||
| Q1 2027 | $1.7B | $1.6B – $1.9B | +23.1% |
How Spending Drives Revenue
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